Call it cheating, hacking or just pwning, using an aimbot in a first-person shooter (FPS) certainly provides a definite advantage.
These little tools can turn the greenest newbies into complete fraggers in a short time, but how can an aimbot allow that player to dominate the game completely?
How do they know where you are at all times? Why does it look like you were shot in the head with a gun, while you run and do not jump less across the map without even showing up on your screen?
These are some of the questions I will try to answer here in this look at how the aimbots work.
The first point to clarify is that there is no single universal application goal that simply turns on and watches play.
The term is actually used to refer to software that was created to run together with an FPS, or any other amount of modifications other than the game files that exploit various aspects of the game code for the benefit of a player.
Due to these advantages, target vessels are generally prohibited from playing multiplayer on public servers of most games, some of which actively seek consistent behavior with the objective of bouncing and kicking and/or prohibiting the offending player. .
The first aimbots that came to the FPS games were known as color aimbots. An aimbot color is usually a separate program that runs in the background at the same time as the game.
For this type of aimbot to work, the user must assign a particular RGB color value as a target, usually the color value of the skin or uniform of the designated enemies.
During the game, the color target bot will search for that particular color code on the player’s screen and place the cursor or cross at that pixel location.
In general, the faster the processing speed of both the CPU and the graphics card of the user’s computer, the quicker the target bot will process the target and attract the cursor to it.
Colored Aimbots can also be configured to automatically fire the selected weapon when the cursor reaches the target, eliminating the need for the player to click with the mouse.
While this type of aimbot is relatively effective considering that it does not require the modification of any game file, the inherent drawbacks are that landscape, corpses, and teammates will often be fired if they match the target color code.
Color Aimbots tend to be much less effective in newer games, where the representation of high-quality graphics with light and shadow constantly changes the color code of players in motion, making it difficult for the aimbot to find the RGB value constantly correct and identify an object.